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LORCANA FANART – Captain Amelia & the Stellar Debris Storm

This illustration portrays Captain Amelia commanding the RLS Legacy while navigating a Stellar Debris Storm, a hazardous astral environment filled with incandescent ship wreckage and exposed mechanisms drifting through space.
The project followed a structured pipeline, from brief and mood exploration to thumbnails, color sketchs, and final polish, with an emphasis on visual hierarchy and card-scale legibility.
A huge thank you to the Alla Primes community, led by Marco Alvares, for the invaluable artistic feedback and direction.
Special thanks to:
Filipe Laurentino, Angelo Bortolini, Manu Bueno, Ivo Campelo, Melyssa Jacobi, Thiago Freitas, Diogo Roesberg, and Bruno Cavaretto.

The artwork is freshly made and ready.

The artwork is freshly made and ready.

And here's what the frame would be and the space it occupies...

And here's what the frame would be and the space it occupies...

Color Thumbs: Here I made two very simple but functional alternatives: One warm light source and one cool light source: The community chose the warm one.

Color Thumbs: Here I made two very simple but functional alternatives: One warm light source and one cool light source: The community chose the warm one.

A basic study as a warm-up.

A basic study as a warm-up.

Thumbnails: Here I explored many drafts and chose the 3 that best aligned with the brief I set for myself, the community massively chose B (lots of ugly drafts thrown away lol)

Thumbnails: Here I explored many drafts and chose the 3 that best aligned with the brief I set for myself, the community massively chose B (lots of ugly drafts thrown away lol)

Moodboard: Here I tried to gather as much information as possible about this universe because I wasn't familiar with this beautiful animation, so I needed to collect a lot of things... facial angles, personality, environment, etc.

Moodboard: Here I tried to gather as much information as possible about this universe because I wasn't familiar with this beautiful animation, so I needed to collect a lot of things... facial angles, personality, environment, etc.